Hourly Rate Method
Best when people buy for your time and skill (commissioned pieces, detailed work).
Pricing Guide for Artists
There is no single right price, but there are fair, repeatable methods. Pick the method that matches your style and audience, run the calculator, and publish a price you can defend.
| Method | Formula |
|---|---|
| Hourly Rate Method | (Hourly Rate x Hours Spent) + Cost of Materials = Price |
| Square Inch/Cm Method | Width x Height x Price per Square Inch or Square Cm = Price |
| Retail Method (New Artists) | (2 x Cost of Materials) + (Hourly Wage x Hours Spent) = Price |
Best when people buy for your time and skill (commissioned pieces, detailed work).
Best for 2D originals (paintings, drawings) where you want consistent pricing across sizes.
Great for beginners who want to land in a normal art-market range and avoid underpricing.
If unsure, pick a rate that feels slightly uncomfortable but still fair. You can raise it later.
Reused materials are fine to estimate as a per-piece share.
Start low, then raise slightly every 6 months as you sell more.
Step-by-step calculator
Pick your method, enter your numbers, and get a realistic starting price plus a rounded listing price you can publish instantly.
Step 1 - Artwork type
Is this a painting?
Step 2 - Artist level
Are you a beginner, intermediate, or established artist?
Beginner mode nudges you toward safer floor pricing (Retail or lower rates) so you do not undercharge.
Step 3 - Method and inputs
Selected method: square
Use these as sanity-check ranges. They are not hard rules, they help you avoid obvious underpricing or overpricing.
If your result is far below these ranges, raise hourly or square rates. If it is much higher, ask whether your demand and position justify premium pricing.
Apply the same framework whenever you add a new artwork so your catalog stays consistent and collectors know what to expect.
Every 6-12 months, increase hourly or square rates slightly. Older pieces then feel like a deal while new work gains value.
Many emerging artists start with the Retail Method, then switch to Hourly or Square once they have a few sales and stronger confidence in demand.
Include overhead and profit margin if you want a business-grade price model.
Final Price = (Materials + Time + Overhead) x (1 + Profit Margin)
Example: if total cost is 200 EUR and margin is 30%, final price is 260 EUR.
Premium cinematic video reels often convert better than flat white-background product photos.